Saturday, June 27, 2009

Some Thoughts about Left4Dead 2 (And Computer Gamer Elitism)

I wanted to post about this sooner, but I thought it would be better to wait and let the initial shock reaction simmer down a bit. I did and now I think I'm ready to really lay out what this move is about for Valve, from my perspective.

The internet is a hate machine. Many PC gamers feel like they are the elite of the gamer world and many of them feel entitled to...stuff because of that. Part of why the community flipped out when L4D2 was announced was because of this feeling. But, there was also a tidbit of information from Gabe Newell in an interview where he said that L4D would be supported much like TF2, with new characters, weapons, campaigns, etc.

That is largely what the commotion has been about. I hear a lot of "Valve promised!" coming from all sorts of directions. As much as I love Gabe Newell, him saying something in an interview is not and should never qualify as an official press release. It isn't.

I think he also told us something about having Half-Life 2 a little sooner than we did.

What Valve did instead, was give us a game that's bigger than Left4Dead, for the same price. It has more campaigns, more weapons, and seems to take place a little after L4D2 in the story line which allows for some cool things. (Like Zombies in Hazmat suits who can't be lit on fire.) This is sweet. This is not something to complain about.

I've also heard a lot of accusations that Valve's support of Left 4 Dead 1 would stop once L4D2 comes out. We have been assured, in an official capacity, that this is not the case. They tell us it's coming, and I for one believe them. I think they're still working on stuff for L4D1 and it's far too soon, especially considering the release of the SDK, to have a funeral.

Hi, I'm Ray Ortgiesen and I'm a PC gamer.

And I am not entitled to dick.

Thank you.